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[Duke Nukem 64] issues with polymer #740

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justtoask opened this issue Aug 5, 2023 · 1 comment
Open

[Duke Nukem 64] issues with polymer #740

justtoask opened this issue Aug 5, 2023 · 1 comment

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@justtoask
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justtoask commented Aug 5, 2023

I noticed that when I tried playing DN64 with the Polymer renderer enabled there were major issues:

  1. everything was white
    image
  2. the game crashes after trying to select a level anyway, though right before it can be noticed that right before the crash you spawn in the ground
    image
    Here's the full log file
 runtime  src| 
 0.1780s INFO| Started at 2023-08-05 15:09:36.125
 0.2051s INFO| Built Jun 20 2023 18:44:42, GCC 10.1.0, 64-bit
 0.2131s INFO| Using directory D:/gry/Duke Nukem 3D - Atomic Edition/
 0.2190s INFO| Using directory D:/gry/Duke Nukem 3D - Atomic Edition/AddOns/
 0.2252s INFO| Using directory D:/gry/Duke Nukem 3D - Atomic Edition/
 0.2448s INFO| OS: Windows 10 (build 10.0.22621)
 0.2517s INFO| Initialized 2ms system timer
 0.2566s INFO| CPU: 11th Gen Intel(R) Core(TM) i5-11400H @ 2.70GHz
 0.2587s INFO| Initializing SDL 2.0.22
62.4706s INFO| Initialized 192.0M cache
62.4735s INFO| Loading module duke64_widescreen.def
62.5793s INFO| Executing settings.cfg
63.1892s INFO| Opened texturecache as cache file.
69.9858s INFO| Cache time: 123ms
69.9861s  ERR| S_PlayMusic(): error: can't open "stalker.mid" for playback!
69.9887s INFO| E1L1: HOLLYWOOD HOLOCAUST
74.2737s INFO| Wrote rednukem.cfg
74.2742s INFO| Wrote settings.cfg
@Phredreeke
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Duke 64 uses its own renderer. The bug here is that the game shouldn't be able to launch the game with the Polymer renderer at all.

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