-
Notifications
You must be signed in to change notification settings - Fork 41
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
rotation #467
Comments
Hello. @Geniif. What are the rotation settings for the Unity player settings? Thank you. |
Hello. @Geniif. Is the issue with rotation resolved? Thank you. |
@taehyeon-nhn I solved the problem |
@taehyeon-nhn I still need help, is there some function that monitors the user's use of the camera? I don't want to prompt the user for camera access when the view starts. I want to do this only when he needs it, like in native Android, if this is possible? |
this is the situation if I use
position = new GpmWebViewRequest.Position
{
hasValue = true,
x = 0,
y = 0
},
size = new GpmWebViewRequest.Size
{
hasValue = true,
width = (int)(Screen.width * 1f),
height = (int)(Screen.height * 1f)
}, then when I rotate the screen nothing changes, the rotation only works if I use fullscreen, what should I do in this case, since the rotation does not work correctly and retains the initial position
Service
Version
Write the version that you are currently using.
Summary
A clear and concise description of what the question is.
Screenshots
If applicable, add screenshots to help explain your question.
Additional context
Add any other context about the problem here.
The text was updated successfully, but these errors were encountered: