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Networked fullbody tracking #456
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From https://x.com/mrmaxm/status/1765487986391629908 comment There is some commented lookAt code in https://github.com/msub2/avatars/blob/master/src/vrarmik/ShoulderPoser.js |
Hey, I tried the glitch on the Quest 2 Browser and didn't get any hand tracking. |
@Utopiah did sphere hand tracking here #394 (comment)
There is this pending PR #445 to sync dotted hands
I did a simple networked head tracking in https://github.com/networked-aframe/naf-valid-avatars
Other relevant resources for arms tracking
https://threejs.org/examples/?q=s#webgl_animation_skinning_ik
Fullbody vrm avatars synced over websocket
And now fullbody tracking in WebXR on Quest 2, Quest Pro and Quest 3
https://twitter.com/mrmaxm/status/1765418126563242454
Someone want to work on a networked-aframe fullbody tracking for avatars using a mixamo skeleton?
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