You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
If you want to set a fallback material for an object that will be exported as USDZ (for AR-mode on iOS), you can add this script to the object, which material should be replaced.
This is especially useful if you use custom shaders in your scene (they are visible on Desktop+WebXR, but not in AR on iOS).
reacted with thumbs up emoji reacted with thumbs down emoji reacted with laugh emoji reacted with hooray emoji reacted with confused emoji reacted with heart emoji reacted with rocket emoji reacted with eyes emoji
-
If you want to set a fallback material for an object that will be exported as USDZ (for AR-mode on iOS), you can add this script to the object, which material should be replaced.
This is especially useful if you use custom shaders in your scene (they are visible on Desktop+WebXR, but not in AR on iOS).
Beta Was this translation helpful? Give feedback.
All reactions