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This repository has been archived by the owner on Dec 10, 2017. It is now read-only.

[Feature Request] Destroyer sparkeling #378

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Icertainlylackcreativity opened this issue Jun 2, 2017 · 2 comments
Open

[Feature Request] Destroyer sparkeling #378

Icertainlylackcreativity opened this issue Jun 2, 2017 · 2 comments

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@Icertainlylackcreativity

Hi, thanks for the great work writing and maintaining this script.

Could you add a function that allows the script to sparkle destroyers? It would be like the submarine switch function just that it uses destroyers instead and that it automatically switches after 3 1-1 runs rather than when the ship is taiha.

Also could you disable night combat on PvP when the enemy flagship is a submarine? It already detects the FS for formation selection, so I believe this is easy to add. If they have a submarine as a FS 99% of the time they have a full sub fleet so all night combat does is wreck your own ships and reduce the rank you get.

Again, thank you for your amazing work.

@mrmin123
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mrmin123 commented Jun 6, 2017

Sparkling destroyers (or any ship in general) is a bit tricky due to the number of assets required to account for every possibility. Sub switching was originally implemented because the number of subs in the game seemed to be manageable, but even that's changing (see #380).

That said, it's possible that that I might add an option that lets the user sparkle select ships, but have them generate assets for the ships they want to sparkle themselves. The supporting logic for that I've not really thought about yet, but would have to be implemented as well. This feature, if I do decide to add it, would be part of a complete overhaul of the code that I am currently planning. Hopefully this overhaul will also make it easier to support things like sparkling and better granular ship control in general.

As for the PvP option, it actually selects the formation based on the percentage of subs the opponents have in their fleet, not the flagship. At 50% and above (I believe) submarines it will choose line abreast and decline night battle. Is this not the behavior you've been experiencing/it isn't enough to combat sub fleets in PvP?

@Icertainlylackcreativity
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Hi, thank you for your answer.

That said, it's possible that that I might add an option that lets the user sparkle select ships

Please do, it would be really helpful. Sparkling ships is pretty much the only boring repetitive part of the game that the script doesn't automate yet so it would be great if you gave us such an option.

Regarding PvP, that is what I observed once, the script went night battle against full sub and went from rank B to C, but I guess it was just a one time bug then. If I see it happen again I will post a log.

And thank you again for your amazing work.

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