New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
FBX Loader: Blender export with rotation animation will result in error #27907
Labels
Comments
/ping @solinehayes It seems |
If a project is affected by this issue, can I use the latest threejs version but stick to the fbx loader from |
We do not recommend to use modules from different releases. Even if it seems to work, there might be unexpected side effects. |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Description
FBX loader does not load models exported from blender when the animation contains a rotation. Only translation works fine. Also export from other DCC (3ds Max) works. Tested with Blender 3.6 and 3ds Max 2020 and r160
Orginial thread: https://discourse.threejs.org/t/blender-fbx-imported-in-threejs-error/62357
@Mugen87 tracked the issue: "it seems this is a regression in FBXLoader which was introduced in r159 by this PR: #27057 "
Reproduction steps
Code
Live example
https://threejs.org/editor/
Screenshots
No response
Version
160
Device
No response
Browser
No response
OS
No response
The text was updated successfully, but these errors were encountered: