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Character collision box shape is not like original design #88
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No real reason behind such implementation, so probably I will change it to the original one at some moment. Could you describe why the original is better? Thanks for pointing out and the nice resource link! |
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Hey :)
It seems that you used squared 4 subtiles shapes for the character collision shape, which is not the same that is used in the original design :
Players and mercenaries are of size 2.
More on the different units size
That original design is better imo. Any reason for having a different one, or is it something that will be done later ?
Keep the good work, that's awesome !
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