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Please see the changelog for breaking changes, in particular, several options, CMake targets, and file names have been changed.\n\nThe following lists some noteworthy changes:\n\n- CMake presets now available.\n- Major changes to CI automation and tests.\n - Most tests on Appveyor are moved to Github actions. This includes a completely new packaging workflow on GitHub.\n - Packaging now uses Visual Studio 2019 instead of 2017. Keep Appveyor only for testing with Visual Studio 2017.\n - Use CMake scripts for some packaging tasks to avoid avoid duplicate workflow code.\n- `RmlUi::RmlUi` is now an include-all library target, while components like `RmlUi::Core` and `RmlUi::Debugger` can be chosen individually.\n- Add `contributing.md` guidelines for CMake.\n- Backends can now be changed without recompiling the whole library.\n- Set CMake `policy_max` to a recent version. This opts in to a number of CMake improvements for users that can take advantage of that.\n- Sample bitmapfont now available without FreeType.\n- Runtime outputs are now placed in the binary root directory.\n- Runtime dependencies can now be installed automatically, this includes dependencies from vcpkg.\n- Update .editorconfig and format all CMake files consistently.\n- Rename `harfbuzzshaping` sample to `harfbuzz`.\n- Fix harfbuzz compatibility for older versions.\n- Remove CMake warning on FreeType version.\n\nIn the following, some working notes and lessons learned are written down (authored by @mikke89):\n\n- Avoid separate libraries for subparts of Core\n\n Originally, parts of core such as Elements, Layout and FontEngineDefault, were added as interface libraries. Defining these as interface libraries cause issues during export. I believe we would have to export them as separate targets, but that doesn't relly make sense from a client standpoint and causes new issues with exported source files and dependencies. It seems to be a lot less troublesome to use a single CMake library and set properties and attach sources to that directly.\n\n- Avoid interface libraries for plugins and Lua dependencies\n\n Using interface libraries to add plugins causes problems when installing targets. Even trying to split the interface libraries into private and public parts did not work suitably. An issue arises when compiling the project as static libraries. Consider when we are linking targets to rmlui_core. Even when they are added as private dependencies, CMake adds it as a transient link-time dependency. This even applies to interface dependencies, which causes problems for our private interface libraries representing the plugins. In particular, CMake wants us to export these libraries, as now they are referenced from rmlui_core, but we don't want to export them, as that was the whole point of making them private and would cause new issues.\n\n Instead, add the SVG and Lottie source files and imported dependencies directly to Core. This simplifies things quite a bit, and seems to work reliably. For similar reasons, use imported interface targets instead of a pure interface library for the custom Lua target.\n\n- Common options for CMake targets\n\n Using CMake presets to specify compiler flags, warnings in particular, is not a great experience. Presets require one to set all the flags at the same time (in a single variable). For example, we can't easily set just /WX in one profile and /MP in another. There are workarounds, but being more pragmatic, setting these flags in a cmake file is much more straightforward with proper conditionals.\n\n- On CMake presets\n\n I also experimented with more detailed, platform-dependent presets, but found that it is not really that useful. In particular, we want users themselves to use whichever compilers and generators they want to rather than to constrain the choices. We strive to be agnostict toward both generators and platforms. This way, we we can also give more common build instructions regardless of platform.\n\n Also tested with making presets for e.g. vcpkg and mingw toolchains. However, this doesn't really make sense in presets. First of all, the choice of such a toolchain is not mutually exclusive with the current presets, so we would have to replicate most of them for each toolchain we wanted to support. 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I believe we would have to export them as separate targets, but that doesn't relly make sense from a client standpoint and causes new issues with exported source files and dependencies. It seems to be a lot less troublesome to use a single CMake library and set properties and attach sources to that directly.\n\n- Avoid interface libraries for plugins and Lua dependencies\n\n Using interface libraries to add plugins causes problems when installing targets. Even trying to split the interface libraries into private and public parts did not work suitably. An issue arises when compiling the project as static libraries. Consider when we are linking targets to rmlui_core. Even when they are added as private dependencies, CMake adds it as a transient link-time dependency. This even applies to interface dependencies, which causes problems for our private interface libraries representing the plugins. 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There are workarounds, but being more pragmatic, setting these flags in a cmake file is much more straightforward with proper conditionals.\n\n- On CMake presets\n\n I also experimented with more detailed, platform-dependent presets, but found that it is not really that useful. In particular, we want users themselves to use whichever compilers and generators they want to rather than to constrain the choices. We strive to be agnostict toward both generators and platforms. This way, we we can also give more common build instructions regardless of platform.\n\n Also tested with making presets for e.g. vcpkg and mingw toolchains. However, this doesn't really make sense in presets. First of all, the choice of such a toolchain is not mutually exclusive with the current presets, so we would have to replicate most of them for each toolchain we wanted to support. 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