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Support for stereo rendering #2

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walbourn opened this issue Jul 1, 2016 · 0 comments
Open

Support for stereo rendering #2

walbourn opened this issue Jul 1, 2016 · 0 comments

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@walbourn
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walbourn commented Jul 1, 2016

@HOLOGRAPHIC and other AR/VR platforms require more complex transformations to handle left/right eye rendering efficiently.

See this pull request for some details on what this would entail.

This would probably entail adding an IEffectStereo interface to the effects, including a geometry shader for multiple render target selection, and shader changes to implement.

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