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[Engine] Physics Engine #22
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BepuPhysics looks amazing and is pure c# Theres Jolt Physics which looks like a good alternative, it does support large worlds, but needs to be recompiled for it and is yet another native dependency which im trying to have less of. |
I guess ill do BepuPhysics first, since its a full c# library, it looks like it may eventually get 64 bit support so might be worth waiting. |
We need a new World Space Gizmos system that isnt Imgui based to continue this, Something to properly visualize colliders |
New Gizmos is done! :D did more physics work, the basics are in but the API is completely lacking, and no support for dynamically changing values, so still lots of work but the foundation is in place now! |
Switched to JitterPhysics 2 and made ton of progress, Just a Character controller and Constraints/Joints left |
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