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NURBSMeshRules::Finalize(Mesh const& mesh) only work on 3D #4293
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Hello @kaipengliuHIT, the example This example demonstrates patch-based integration rules, as opposed to the usual element-based integration used in MFEM. There are computational savings with patch-based integration, more so in 3D than 2D. This is why 3D is the main target for this example. With some further implementation, a 2D example could be supported, and it should be straightforward to do so by following the 3D example. For more background and comments on this example, see the merged PR 3088. |
maybe patchRule->Finalize(mesh); in the NURBS example only works on 3D mesh
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