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Export animated models #89
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My R port of zdog does this by using headless chrome to record images and merging them into a gif. It is not perfect but it works: The relevant code is here. I assume it can be ported to the language of your choice if someone implented the chrome devtools protocol. Frame rate control is an issue though. You might come up with a better way to record. Making all animations slower than they should be and speeding up the output manually might be a poor man's solution. |
Awesome port @oganm . I will study your export code, this can be a good start point for the problem that I related. |
Add a 👍 reaction to this issue if you would like to see this feature added. Do not add +1 comments — They will be deleted. Thanks for this feature suggestion! I should also point out that you can control how you want to render. You can render multiple frames in separate |
Hi,
Congratulation for the project, is amazing how simple and effective this technic is.
The only problem that I found is the difficult is export animated model to use in other game engines, like Phaser 3 JS. A export helper that save all the animation in PNG frames would be very helpful for that job.
For while, I having a lot of pain saving my model using right click and save as... .
One again, great project, I'm very excited to try draw new things.
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