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Android support #3

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martdob opened this issue Nov 22, 2018 · 10 comments
Open

Android support #3

martdob opened this issue Nov 22, 2018 · 10 comments

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@martdob
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martdob commented Nov 22, 2018

The VTS plugin is great. Unfortunately there is no support for Android. I think that would be great, because Android is very common. If you think the same, you can also post your wish here.

@darvin
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darvin commented Sep 14, 2019

working on it right now

@darvin
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darvin commented Sep 14, 2019

well compiled library for armv7 android, not sure how to test it properly

@martdob
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martdob commented Sep 16, 2019

Hi Darvin,

this good news. If you upload the library we can test it.

@darvin
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darvin commented Sep 20, 2019

@martdob this is arm64 . I can compile for armv7 if its better
https://filebin.net/09e6r5go1lyv0xfw

@darvin
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darvin commented Sep 22, 2019

@martdob have you got opportunity to take a look?

@jrjdavidson
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Hi, i'm keen to try the VTs plug-in on a Oculus GO headset- imported the plug-in via asset store and the demo scenes work great in unity. Doesn't seem to run on the headset after a successful build (only get a blue screen with objects I created)- is it possible it's because it's a android based system?

@malytomas
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@jrjdavidson The VTS plugin is still not officially ported to android. However, we recognize that porting to android is one of the most requested feature and we shall eventually make it. In the meantime, you may try to build the native library from source, as @darvin did.

@woelfle2004
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Hi Darvin,
please can you update the forum about the plans to support the Android platform?
Many thanks

@demonixis
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Hello,
Any news about Android support? Is it something we can do to help?

@malytomas
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malytomas commented Nov 9, 2020

Hi @demonixis, unfortunately, there has been no progress on android support so far.
If you want to help, take a look at melowntech/vts-browser-cpp#4 .
I wrote minimum requirements for the native vts library to support android in that issue.
Please note, that https://github.com/melowntech/vts-browser-cpp-build-wrapper should be used to provide all third-party dependencies.
Once the library properly supports android, it should be straightforward to make it work with Unity too.

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6 participants