Releases: melonjs/melonJS
Releases · melonjs/melonJS
melonJS 1.0.1
- Core : removed unused
Object.mixin
method, (caused compatibility issues with socket.io and other libs) - Entity : disable falling flag when gravity is disabled
- Entity : fix an exception in
ObjectEntity.checkCollision()
- Entity : fixed a regression on breakable tiles
- Entity : use
width
andheight
by default ifspritewidth
andspriteheight
are not defined - Entity : throw an exception if mandatory fields width and height are not defined
- Entity : fixed an exception in
ObjectEntity.flipX/Y()
- Loader : fixed asset loading when named as a number
- ObjectContainer : use cyclic zIndex by default instead of Infinity
- Audio : sync'ed with last Howler version (as now officially and properly support CocoonJS)
- Audio : melonJS now throws an exception when attempting to load audio assets before audio is initialized
- TMX : fixed a potential issue with ImageLayer when ratio is set to
0
in Tiled - Font : fixed opacity property usage for me.BitmapFont object.
- Renderable : added a tap and hold feature to the me.
GUI_Object
object (juhanapaavola) - Particles : fixed the particle emitter bounds (aaschmitz)
- Input : added several keyboard keys for input mapping (aaschmitz)
melonJS 1.0.0
- Core : now pass the elapsed time as a parameter when calling any object update function
- Core : cleaned-up/renamed conflicting set function in shape and font objects
- Core : added new shapes objects (Ellipse, Polygon) on top of the existing Rectangle one
- Core : added a mixing property to object (insidiator)
- Core : deprecated object manipulation (add, remove) have been removed from me.game
- Core : renamed the
me.entityPool
API tome.pool
and related functions (see documentation & upgrade guide) - Entity : deprecated helper function (doJump, doWalk) have been removed
- ObjectContainer : renamed getEntityByProp to getChildByProp
- ObjectContainer : getChildByProp now returns all matching object type and not only "entities"
- Camera : camera bounds are now defined as a rectangle and not only in width and height
- Loader : added resource information to loader progress event (warpten)
- Loader : added loading of TMX data from javascript (json) objects (paulmedwal)
- Color : melonJS now defines a new me.Color class for advanced color manipulation
- Particles : added basic Particle System, with emitters and particles (ciangames/insidiator)
- Particles : added a particle emmiter editor, see the example folder (insidiator)
- Device : added full cross-browser support for the Fullscreen API (see me.device)
- Device : added support for the vibration API (me.device.vibrate)
- Device : renamed the me.save.delete function to me.save.removed (delete is a reserved keyword)
- Device : added support for the visibilitychange API (pause/stop state on window show/hidden status)
- Audio : modernised (and also mobile compatible) web audio API based on the awesome Howler library
- Input : added the possibility to disable globally or per key the default browser action
- Input : automatically enable keyboard even on desktop type devices
- Input : the registerPointerEvent functio now only accepts the standardized Pointer Event names.
- TMX : added proper support for all shape type (collision is still however resolved using AABB detection)
- TMX : XML TMX map are now converted to a JXON object on-the-fly, allowing to remove duplicated parsing code
- TMX : added the Tiled "type" property to TMXObject
- TMX : melonJS will now respect the object size as defined in Tiled when parsing/creating related object in the game world
- Timer : added a setTimeout and setIntveral function obeying the engine pause state
- Tween : Fixed tweens to properly maintain time state when paused
- Renderable :
collisionBox
has been replaced by a more cleaner implementation (seegetShape
/addShape
/getBounds
) - Renderable : the flicker function now takes the global flickering duration in ms (as opposed in frame count)
- Renderable : removed the visible property
melonJS 0.9.11
- Documentation : numerous fixes and improvements
- General : fix initial loading for me.save, and update documentation
- General : fix detection of localStorage on some phones (agmcleod)
- General : fix uncaught exception when objects without a position vector are added to a container
- Input : fully support event-driven key input with me.event.KEYDOWN and me.event.KEYUP
- Input : multiple keys bound to the same action will no longer cancel each other
- Input : fixed pointerEvent support on IE11
- ObjectContainer : fixed rendering of nested containers (again) - Thanks to Peter Hull
- ObjectContainer : fixed getEntityByProp with nested containers
- Animation : (quick) fixed hWidth and hHeight not being updated when the frame size is different
- Core : better support object reset through a onResetEvent function when using object pooling
- Tween : updated the me.Tween object to be usable with the object pooling mechanism
- Font : added a trimRight polyfill to the String class to help fixing multi-line ASCII rendering
- Font : added a drawStroke function
- Font : fixed a bug that broke some CSS font-family names, like
monospace
and"Trebuchet MS"
melonJS 0.9.10
- Core : fixed object
visible
flag not being set based on their parent group visible status - Core : fixed both
pauseOnBlur
andStopOnBlur
being enabled by default - TMX : fixed the imageLayer reset bug (when unsubscribing the viewport change event)
- TMX : fixed an undefined tileset issue when adding a new Tile through the
setTile
function - Documentation : fixed the parameter value of the hasChild function
- Renderable : moved the opacity related getter/setter function into the Renderable class
- Renderable : fixed group opacity setting fully overwriting renderable opacity settings
- ScreenObject : fixed cases where ScreenObjects may not be considered in the viewport
- ObjectContainer : fixed rendering of nested containers
melonJS 0.9.9
- General : added proper support for a jslint task and cleaned source code accordingly (nvlbg)
- General : added a renderable container object (me.ObjectContainer) and reorganize
me.game
accordingly - General : added
me.game.world
as a reference to the game world root object container. - General : added a new me.save class to manage localStorage, and moved (deprecated) the old me.stat to the plugin repository
- Core : improved game pause management (by swmuron)
- Core : added a
me.device
object containing device specific capabilities and events (agmcleod) - Core : moved all device read-only flags to the new me.device object
- Core : fixed Opera Mobile detection when sniffing user agent
- Core : improved orientation change detection, added me.device.orientation and a specific minpubsub channel
- Core : moved debug flags to the debugPanel plugin
- Input : fixed accelerometer event registration when supported
- Input : added support for windows 8 accelerometer (Halfman)
- Input : improved mouse wheel event support to be compatible with all recent browsers
- Input : added support for the touchCancel and mousecancel events
- Input : added TAB key definition to key bindings (agmcleod)
- Loader : refreshed the loader a bit, and added the new logo
- Loader : fixed binary loader (agmcleod)
- Video : added support for CocoonJS 1.4 ('antialias' parameter and the new
dispose
function) - Video : added proper support for video scaling on High-DPI devices (no longer requires the JS hack in the index HTML file)
- Video : fix
me.sys.scalingInterpolation
when display is resized. - TMX : fixed default group opacity value not being applied to child objects.
- TMX : optimized tile rendering, by using a tileset reference in Tile object
- TMX : added preliminary support for non rectangular shapes in Tiled (although currently converted to me.Rect)
- TMX : fixed multiple image backgrounds with
ratio
properties that are different values - TMX : fixed me.ImageLayer drawing being delayed by one frame
- Font : Font objects now properly extend me.Renderable
- GUI :
HUD
objects have been completely replaced by me.ObjectContainer; See Platformer example for new HUD implementation pattern. - Animation : the
animationspeed
property, now defines the delay between frames in terms of milliseconds (as opposed to framecount) - Animation : allow animation callback to prevent resetting to first frame by returning
false
really fixed this time - Shapes : new shapes added for future expansion: me.Ellipse, me.PolyShape
- Shapes :
me.Rect.getRect()
renamedgetBounds()
- Tween : the tween implementation has been updated to the last official r11 version.
- Camera : renamed the mislabeled worldToScreen and ScreenToWorld, and fixed a bug in one of the function.
melonJS 0.9.8
- Renderable : added ShoeBox Packed Texture Support (see
me.TextureAtlas
) - Loader : the
tps
data type has been changed to a more genericjson
data type (agmcleaod) - Input : added MSPointer support (Halfman)
- Input : normalized API and management of input event and enabled multi-touch for PointerEvent
- Input : added throttling support for
****move
events - Core : main loop now uses requestAnimationFrame by default with a fallback to setTimeout
- Video : added the possibility to specify a maximum size when enabling video scaling
- Video : automatically limit the maximum size if the corresponding CSS properties are set
- TMX : added the possibility to specify different axis value for the scrolling ratio
- Font : fixed drawing characters with charCode smaller than the firstChar value.
- Renderable : allow animation callback to prevent resetting to first frame by returning `false
- Core : added "Mobile" to
me.sys.isMobile
UA sniffer (fix Firefox OS detection)
melonJS 0.9.7
- General : melonJS now uses Grunt, the task manager, for the build system
- General : game objects will not update unless inside the viewport or
obj.alwaysUpdate
flag is enabled - Audio : preliminary audio support for mobile devices (iOS6 for now)
- Core : added a
me.sys.isMobile
flag to detect running on a mobile device - Core : now using
screencanvas
extension for CocoonJS - Core : fixed
me.game.remove()
destroying the object too early - Entity : ObjectEntity is now composed with a
renderable
component (does not anymore inherit from AnimationSheet) - Entity : renderable default position is now set based on the me.ObjectEntity default anchor point.
- Entity : fixed ladder collision detection/management
- Examples : new collision_test example (see ticket #103)
- Examples : new font_test example
- Font : changed default alignement to
left
/top
- Font : added multiline support for
me.Font
andme.BitmapFont
- Geometry : most
me.Vector2d
methods return a reference tothis
, to allow method chaining - Input : added a
me.input.unlockKey()
function that allows to manually unlock key (DblK) - Loader : fixed loader when repeatedly calling the preloader
- Renderable : new base class for any objects that needs to draw (Sprite, ImageLayer, GUI, etc...)
- Renderable : added TexturePacker Support (see
me.TextureAtlas
) - TMX : fixed
me.ImageLayer.ratio
on Firefox & Opera - TMX : allows changing the imageLayer default origin using the imageLayer anchorPoint
- TMX : added a new
me.game.getEntityByProp()
function (DblK) - TMX : added JSON map parsing support
- TMX : small optimization for isometric rendering (
pixelToTileCoords()
function) - TMX : fixed access to inherited properties
- TMX : added an entry point for a potential gzip/zlib TMX decompression plugin
- TMX : fixed object positioning on isometric maps (andyveliz)
- TMX : property value convention for automatically JSON-decoding; prefix with
json:
- Video : fixed
viewport.shake()
- Video : optimized framerate on cocoonJS platforms by using the 'screencanvas' extension
- Video : disable video scaling interpolation by default
melonJS 0.9.6
- General : fix compatibility issue with previous iOS(5.x) and Android version
- Core : workaround for useNativeFrame when cancelAnimationRequest is not supported
- Audio : added volume and mute control settings
- Audio : added the possibility to stream audio elements
- TMX : code optimization to lower memory usage
- TMX : fixed layer scrolling when using pre-rendering
- Loader : fixed
me.loader.load
not adding TMX into theme.levelDirector
melonJS 0.9.5
- Audio : added mp4/aac pre-loading support
- Audio : added codec selection based on audio support level
- Core : fixed requestAnimationFrame
- Core : added an official plugin API
- Core : fixed a object removing and sorting lock issue
- Core : added a 'floating' property for renderables
- Core : added Object Pooling support
- Core : fixed the
me.game.getEntityByName
function when using camelcase names - Debug : added a simple debug panel plugin
- Font : fixed font name starting with a decimal value
- Font : added changes to allow specifying a flat number of px,em, etc for font sizes.
- Font : added support for comma separated font names like in CSS
- Event : added Daniel Lamb minPubSub library for event publishing
- Event : fixed touch event support detection on cocoonJS
- Event : added
click
,dblclick
,tap
events - Event : fixed mouse event conflict and mousewheel event
- Geometry : added a function to return the angle between two vectors
- Input : me.GUI_Object's onClicked() function has been renamed to onClick()
- Loader : use asynchronous mode when loading XML files
- Entity : added spacing and margin capacities for sprite (same as Tile Map Sprite)
- Entity : fixed flickering when using requestAnimationFrame
- Entity : added opacity setting
- Entity : fixed visible property automatic setting
- Entity : moved collision check outside of the Entity Object
- Entity : cleaned and renamed the collision utility function
- Entity : added the possibility to check for multiple collision
- Entity : added a
collideType
function to check for collision with a specific type - Entity : moved collisionBox from SpriteObject to Entity Object
- Entity : added a distanceToPoint, angleTo and angleToPoint function
- Tween : fixed tween when pausing game
- Tween : various fixes and optimization from the official repository
- TMX : fixed a bug that was preventing a non visible layer to be set visible later
- TMX : fixed the clearTile function on non visible layers (e.g. collision map)
- TMX : added official support for Opacity in TiledLayer, TMXLayer, colorLayer and ImageLayer
- TMX : added support for TSX files
- TMX : added a
repeat
property to Image Layer instances, similar to CSS background-position - TMX : parallax layer is now based on the new "official" Image Layer support (from Tiled 0.9.0)
- TMX : fixed the
getObjectGroupByName()
function - TMX : added support for custom tile type
- Tutorial : fixed camel case issue in resource names
- Tutorial : update the parallax part to reflect last changes in melonJS (Image Layer)
- Video : added support for display scaling
- Video : added a setImageSmoothing function
- Example : added "whack-a-mole" as an official example
- Example : added a new "platfomer" example (using legal assets) and removed alex kidd based examples
melonJS 0.9.4
- General : melonJS is now only using Google Closure (removed YUI compressor)
- General : melonJS is now ES5 strict mode compliant
- General : added a .editorconfig file to provide basic rules to editors
- Core : added a flag to enable/disable automatic pause on loosing/gaining focus
- Core : fixed rendering loop when using requestAnimationFrame (parasyte)
- Core : added a renderCollisionMap debug setting (parasyte)
- Core : use console.error instead of window.alert
- Core : added the possibility to specify a user-defined sort function
- Core : fixed mixing screenObject added as object, and TMX level loading
- Core : fixed screenObject when extending update & draw function
- Entity : added an anchor point for renderables (through SpriteObject)
- Entity : added rotation support (through SpriteObject)
- Entity : added the possibility to pause an animation (parasyte)
- Entity : fixed default position by using top-left coordinates as in Tiled
- Entity : fixed invisible entities being removed when colliding
- Font : fixed me.Font horizontal alignement
- General : fixed & enhanced object/memory deallocation when switching levels
- General : rewrote the parallax code using the new Generic Image Layer Object
- General : added support for vertical parallax layer
- Geometry : added a function to test for vector "equality"
- Geometry : added a couple of Self function (to help avoid object creation)
- Loader : fixed a case issue between filename and asset name
- Input : added the possibility to check for mouse event based on world or screen coordinates
- Input : fixed a false-positive issue at initialization, and usage of special keys (parasyte)
- TMX : added dynamic layer rendering (configurable globally or per layer through Tiled)
- TMX : added Image Layer Support (Tiled daily builds only)
- TMX : added support for the new map background property (Tiled daily builds only)
- TMX : added a Color Layer (used when a background color is defined)
- TMX : another round of clean-up and various bug fixing
- TMX : added support for TMX Object without name (parasyte)
- TMX : added preliminary support for polygon and polyline objects (parasyte)
- TMX : fixed visible flag and user-defined properties not being applied to ObjectGroup
- TMX : fixed rendering issue with transformed tiles (AD, H, V)
- TMX : fixed display of map being smaller than the viewport
- TMX : fixed TMXObject not being declared correctly under the "me" namespace
- Utils : fixed the HexToRGB function and added support for the 3 char format (#hhh)
- Tween : fixed exception in the tween library (parasyte)
- Documentation : corrected and added missing documentation