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Hi, I'm afraid it's not possible to use the Devices API of the library within WebGL. In fact, I didn't even test such an integration. |
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Hello,
I am building a Unity WebGL project which includes some MIDI stuff using DryWetMidi. Everything works great while running in the Unity editor but when I build it and run in a web browser, I get the following error:
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Release.framework.js.gz:10 DllNotFoundException: Unable to load DLL 'Melanchall_DryWetMidi_Native32'. Tried the load the following dynamic libraries:
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It doesn't tell me any dynamic libraries it tried to load; it just errors with that message. This error occurs immediately upon calling InputDevice.GetByName().
I tried creating a brand-new Unity project with DryWetMidi to replicate the issue, and it still persists even in a fresh project.
I am using the latest version of DryWetMidi (v7.0.0) from the Unity asset store.
Any help on this is greatly appreciated.
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