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LeftAttackBlast.java
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LeftAttackBlast.java
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import greenfoot.*;
/**
* Write a description of class LeftAttack here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class LeftAttackBlast extends Projectiles
{
private SimpleTimer timer = new SimpleTimer();
/**
* Act - do whatever the LeftAttack wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public void act()
{
if (isTouching (Firen.class) && !Firen.defence && !Firen.grace){
Firen.isHit = true;
getWorld().removeObject (this);
return;
}
if (isTouching (Dennis.class)&& !Dennis.defence && !Dennis.grace){
Dennis.isHit = true;
getWorld().removeObject (this);
return;
}
if (isTouching (Deep.class)&& !Deep.isDefencing && !Deep.grace){
Deep.isHited = true;
getWorld().removeObject (this);
return;
}
super.act();
animate ();
move (-6);
}
public void animate() {
if (timer.millisElapsed() > 0) setImage ("blast_left_1.png");
if (timer.millisElapsed() > 50) setImage ("blast_left_2.png");
if (timer.millisElapsed() > 100) {
timer.mark();
}
}
}