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Keyframe recording #25
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For now you can duplicate the animation by doing Ctrl+D. The duplicate will allow you to create new animation events. Though this is a problem I have been running into lately. If I change my animation in Aseprite, id have to go back and re-duplicate and apply my animation event keyframes once again. This is cumbersome as changing tools and maintaining multiple animations can get messy. More explanation on my issue implementing this feature in the past: @CeejayZSmithrecently allowed the importer to become serialized. Yesterday I tired to serialize the clip animations but it appears unity does not allow AnimationClips to be serialized. @alexpennells made some bug fixes to the way the importer is serialized which might resolve my issues but I havent had the time to look into it yet. |
Update: I have this partially working in that you can add animation events and keyframe. I still need to properly reload the event data back in though. Theres still some interesting roadblocks up ahead though. |
Would it be possible (or does it already have) support for keyframe recording? Currently the animations are Read-Only so you can't do any recording, but in scenarios where you might want to change hitbox (collider2ds) with the animation at certain keyframes this would be really useful.
Is it something that can be done? It's such an incredible importer and the ability to add animation events/record keyframe activity would make it perfect.
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