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draw_ #54
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Draw Simple Shapes
draw_rectangle_color
Let's stick with color for sake of consistency with
System.Drawing.Color
✔️draw_roundrect
draw_roundrect_color
draw_roundrect_ext
draw_roundrect_color_ext
✔️draw_triangle
draw_triangle_color
Draw Extra
Sprites
Backgrounds
Primitives
Surfaces
SWF
Skeleton
Text
Color and Blending
As XNA4 defaults with premultiplied alpha (can be turned off but why would we cast byte->double on each batch), we will use this inner implementation. Therefore:
✔️ draw_set_color
draw_set_color_write_enable
draw_set_blend_mode
draw_set_blend_mode_ext
draw_set_alpha_test
draw_set_alpha_test_ref_value
draw_get_alpha_test
draw_get_alpha_test_ref_value
draw_enable_alphablend
✔️draw_get_alpha
✔️draw_get_color
draw_get_valign
draw_get_halign
Textures
Other
Possible to add
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