-
Notifications
You must be signed in to change notification settings - Fork 0
/
pong.py
125 lines (103 loc) · 2.97 KB
/
pong.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
# Import the necessary modules
import turtle
import time
import random
# Set the screen size and background color
screen = turtle.Screen()
screen.setup(width=800, height=600)
screen.bgcolor("black")
# Set the title of the screen
screen.title("Pong")
# Define the player paddles
paddle_left = turtle.Turtle()
paddle_left.speed(0)
paddle_left.shape("square")
paddle_left.color("white")
paddle_left.shapesize(stretch_wid=5, stretch_len=1)
paddle_left.penup()
paddle_left.goto(-350, 0)
paddle_right = turtle.Turtle()
paddle_right.speed(0)
paddle_right.shape("square")
paddle_right.color("white")
paddle_right.shapesize(stretch_wid=5, stretch_len=1)
paddle_right.penup()
paddle_right.goto(350, 0)
# Define the ball
ball = turtle.Turtle()
ball.speed(0)
ball.shape("square")
ball.color("white")
ball.penup()
ball.goto(0, 0)
ball.dx = random.uniform(0.5, 1.5)
ball.dy = random.uniform(0.5, 1.5)
# Define the scoring system
score_left = 0
score_right = 0
# Define the pen
pen = turtle.Turtle()
pen.speed(0)
pen.color("white")
pen.penup()
pen.hideturtle()
pen.goto(0, 260)
pen.write(f"Player A: {score_left}")
# Define the functions for moving the paddles
def paddle_left_up():
y = paddle_left.ycor()
y += 20
paddle_left.sety(y)
def paddle_left_down():
y = paddle_left.ycor()
y -= 20
paddle_left.sety(y)
def paddle_right_up():
y = paddle_right.ycor()
y += 20
paddle_right.sety(y)
def paddle_right_down():
y = paddle_right.ycor()
y -= 20
paddle_right.sety(y)
# Set the keyboard bindings
screen.listen()
screen.onkeypress(paddle_left_up, "w")
screen.onkeypress(paddle_left_down, "s")
screen.onkeypress(paddle_right_up, "Up")
screen.onkeypress(paddle_right_down, "Down")
# Main game loop
while True:
screen.update()
# Move the ball
ball.setx(ball.xcor() + ball.dx)
ball.sety(ball.ycor() + ball.dy)
# Check for ball collision with paddles
if ball.xcor() > 340 and ball.xcor() < 350 and (ball.ycor() < paddle_right.ycor() + 50 and ball.ycor() > paddle_right.ycor() - 50):
ball.setx(340)
ball.dx *= -1
if ball.xcor() < -340 and ball.xcor() > -350 and (ball.ycor() < paddle_left.ycor() + 50 and ball.ycor() > paddle_left.ycor() - 50):
ball.setx(-340)
ball.dx *= -1
# Check for ball collision with top and bottom walls
if ball.ycor() > 290:
ball.sety(290)
ball.dy *= -1
if ball.ycor() < -290:
ball.sety(-290)
ball.dy *= -1
# Check for ball going off screen
if ball.xcor() > 390:
ball.goto(0, 0)
ball.dx *= -1
score_left += 1
pen.clear()
pen.write(f"Player A: {score_left} Player B: {score_right}", align="center", font=("Courier", 24, "normal"))
if ball.xcor() < -390:
ball.goto(0, 0)
ball.dx *= -1
score_right += 1
pen.clear()
pen.write(f"Player A: {score_left} Player B: {score_right}", align="center", font=("Courier", 24, "normal"))
# Pause the game for a short time
time.sleep(0.01)