Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

No textures when running on MacOS #41

Open
dmitrykolesnikovich opened this issue Apr 4, 2023 · 2 comments
Open

No textures when running on MacOS #41

dmitrykolesnikovich opened this issue Apr 4, 2023 · 2 comments

Comments

@dmitrykolesnikovich
Copy link

Screenshot 2023-04-05 at 00 31 31

@dmitrykolesnikovich
Copy link
Author

$ ./3d-game-shaders-for-beginners
Warning: unable to auto-locate config files in directory named by "<auto>etc".
:audio: NullAudioManager
:util: Reading /Users/dmitrykolesnikovich/workspace/3d-game-shaders-for-beginners/demonstration/panda3d-prc-file.prc
:util(error): Unable to make directory /panda3d, caching disabled.
Known pipe types:
  CocoaGraphicsPipe
(all display modules loaded.)
:display:gsg:glgsg(warning): Shader shaders/fragment/geometry-buffer-0.frag produced the following warnings:
WARNING: Output of vertex shader 'vertexInShadowSpaces' not read by fragment shader
WARNING: Output of vertex shader 'vertexColor' not read by fragment shader
WARNING: Output of vertex shader 'diffuseCoord' not read by fragment shader
WARNING: Could not find fragment shader output 'p3d_FragData' to match FragDataBinding request.

:display:gsg:glgsg(warning): Shader shaders/fragment/geometry-buffer-1.frag produced the following warnings:
WARNING: Output of vertex shader 'vertexInShadowSpaces' not read by fragment shader
WARNING: Output of vertex shader 'vertexColor' not read by fragment shader
WARNING: Could not find fragment shader output 'p3d_FragData' to match FragDataBinding request.

:display:gsg:glgsg(warning): Shader shaders/fragment/geometry-buffer-2.frag produced the following warnings:
WARNING: Output of vertex shader 'normalCoord' not read by fragment shader
WARNING: Output of vertex shader 'vertexNormal' not read by fragment shader
WARNING: Output of vertex shader 'binormal' not read by fragment shader
WARNING: Output of vertex shader 'tangent' not read by fragment shader
WARNING: Output of vertex shader 'vertexInShadowSpaces' not read by fragment shader
WARNING: Could not find fragment shader output 'p3d_FragData' to match FragDataBinding request.

@dmitrykolesnikovich dmitrykolesnikovich changed the title No textures running on MacOS? No textures when running on MacOS Apr 4, 2023
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants