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Minimax with alpha-beta prunning #975
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Brief Intro
Hi there 馃憢馃徎
I would like to add an implementation and an example of using the minimax algorithm. It's an algorithm used in games for example in Tic Tac Toe, and many other games in which we are able to assess the state of the game.
Do you think it will be useful?
More Details
More about algorithm: https://en.wikipedia.org/wiki/Minimax
More about alpha-beta prunning: https://en.wikipedia.org/wiki/Alpha鈥揵eta_pruning
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