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I have 2 identical gamepads that I use KeyMapper to remap the keys. I use them in what the manufacturer calls "keyboard mode" in which each button sends a letter of the English alphabet similar to how a keyboard would (in fact the device shows up as a keyboard to Android). The intention with this is to have software redefine these keys, which is what KeyMapper does. Currently I have 2 device selection options (sorry, this probably isn't the correct term):
Any device
This device
I can't use Any device because this result in my keymaps being triggered by any hardware keyboard when I press those keys. Using This device has the downside of only working for the device that was used when recording the key, and not a device of the same model. I assume this is accomplished using the MAC address of the device? It would be great if there was a third option called Any device named ___ Where ___ is the name the device advertises itself as. This might be helpful just to me because I have 2 identical gamepads that I use. The current workaround I have is to disable all of my keymappings when I use a keyboard son that I don't accidentally trigger my gamepad keymappings
Developer TODO (don't remove)
create new branch. put issue number at start of name
update documentation
merge and delete branch (don't squash because want commit history to see why I made changes)
The text was updated successfully, but these errors were encountered:
I have 2 identical gamepads that I use KeyMapper to remap the keys. I use them in what the manufacturer calls "keyboard mode" in which each button sends a letter of the English alphabet similar to how a keyboard would (in fact the device shows up as a keyboard to Android). The intention with this is to have software redefine these keys, which is what KeyMapper does. Currently I have 2 device selection options (sorry, this probably isn't the correct term):
Any device
This device
I can't use
Any device
because this result in my keymaps being triggered by any hardware keyboard when I press those keys. UsingThis device
has the downside of only working for the device that was used when recording the key, and not a device of the same model. I assume this is accomplished using the MAC address of the device? It would be great if there was a third option calledAny device named ___
Where ___ is the name the device advertises itself as. This might be helpful just to me because I have 2 identical gamepads that I use. The current workaround I have is to disable all of my keymappings when I use a keyboard son that I don't accidentally trigger my gamepad keymappingsDeveloper TODO (don't remove)
The text was updated successfully, but these errors were encountered: