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Can this work for Godot 4+ games with multiplayer and open world chunks? #2

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WithinAmnesia opened this issue Feb 16, 2024 · 0 comments

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@WithinAmnesia
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Test chunks link: WithinAmnesia/ARPG#15

I'm trying to find a way to seamless load and unload chunks for a 2D multiplayer game project to make an open world with a working server using Godot 4.2.1.NET.

How can this work for multiplayer and what is needed for this to potentially work? What options can be used for chunk loading and unloading seamlessly in Godot 4.2.1.NET? Please give feedback.

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