diff --git a/README.md b/README.md
index b1f716bf..8f21ca13 100644
--- a/README.md
+++ b/README.md
@@ -329,29 +329,53 @@ allprojects {
The following setup for AR is done after making an export from Unity.
-Warning: The `XR Plugin Management` package version `4.3.1 - 4.3.3` has bug that breaks Android exports.
+Warning: The `XR Plugin Management` package version `4.3.1 - 4.3.3` has a bug that breaks Android exports.
- The bug accidentally deletes your AndroidManifest.xml file after each build, resulting in a broken export.
Switch to version `4.2.2` or `4.4` to avoid this.
+You might have to manually change the version in `/Packages/manifest.json` to `"com.unity.xr.management": "4.4.0",`
:information_source: AR Foundation Android
+
+ 1. You can check the `android/unityLibrary/libs` folder to see if AR was properly exported. It should contain files similar to `UnityARCore.aar`, `ARPresto.aar`, `arcore_client.aar` and `unityandroidpermissions.aar`.
+ If your setup and export was done correctly, your project should automatically load these files.
+ If it doesn't, check if your `android/build.gradle` file contains the `flatDir` section added in the android setup step 6.
+
+ 2. If your `XR Plugin Management` plugin is version 4.4 or higher, Unity also exports the xrmanifest.androidlib folder.
+ Make sure to include it by adding the following line to `android/settings.gradle`
+ ```
+ include ":unityLibrary:xrmanifest.androidlib"
+ ```
+ 3. With some Unity versions AR might crash at runtine with an error like:
+ `java.lang.NoSuchFieldError: no "Ljava/lang/Object;" field "mUnityPlayer" in class`.
+ You will need an updated plugin and modify your MainActivity to fix this.
+ Check if [this pull request](https://github.com/juicycleff/flutter-unity-view-widget/pull/908) was merged or otherwise use that branch for your plugin for now.
+
+ 4. When using UnityWidget in Flutter, set fullscreen: false to disable fullscreen.
+
+Legacy AR Foundation instructions
+
7. Open the *lib/__architecture__/* folder and check if there are both *libUnityARCore.so* and *libarpresto_api.so* files.
There seems to be a bug where a Unity export does not include all lib files. If they are missing, use Unity to build a standalone .apk
of your AR project, unzip the resulting apk, and copy over the missing .lib files to the `unityLibrary` module.
8. Repeat steps 4 and 5 from the Android Platform specific setup (editing build.gradle and settings.gradle), replacing `unityLibrary` with `arcore_client`, `unityandroidpermissions` and `UnityARCore`.
- 9. When using `UnityWidget` in Flutter, set `fullscreen: false` to disable fullscreen.
+
+
+
+
-----
:information_source: AR Foundation iOS
-7. Open the *ios/Runner/Info.plist* and change the following:
+1. Open the *ios/Runner/Info.plist* and add a camera usage description.
+For example:
```diff
+ NSCameraUsageDescription