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Right now, there is a limit of a single colliding body per soft body vertex. If the closest body happens to be a sensor this effectively disables the collision with the world and causes artifacts.
We want to be able to track multiple collisions per vertex and we want to be able to report those contacts to client code.
The text was updated successfully, but these errors were encountered:
See discussion at #936
Right now, there is a limit of a single colliding body per soft body vertex. If the closest body happens to be a sensor this effectively disables the collision with the world and causes artifacts.
We want to be able to track multiple collisions per vertex and we want to be able to report those contacts to client code.
The text was updated successfully, but these errors were encountered: