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A match is entered, and then elo is calculated as usual, and if there are any all-time lows or highs for the players involved, record it in their player record. This saves some JS calculations on the client-side for when a player's profile is loaded by leveraging the information present when entering a game.
The text was updated successfully, but these errors were encountered:
Follow up #5
A match is entered, and then elo is calculated as usual, and if there are any all-time lows or highs for the players involved, record it in their player record. This saves some JS calculations on the client-side for when a player's profile is loaded by leveraging the information present when entering a game.
The text was updated successfully, but these errors were encountered: