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shapes.js
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shapes.js
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var renderer, scene, camera;
var raycaster, mouse, vector;
var controls, zooming;
var meshes;
var webGL = false;
var animate = false;
function setRenderer() {
document.querySelector('.three-canvas').innerHTML = '';
if (!webGL) {
renderer = new THREE.WebGLRenderer({
antialias: true,
alpha: true
});
webGL = true;
document.querySelector('.bottom-panel').style.backgroundColor = 'black';
}
else {
renderer = new THREE.CanvasRenderer();
webGL = false;
document.querySelector('.bottom-panel').style.background = 'none';
}
renderer.setSize(window.innerWidth, window.innerHeight);
document.querySelector('.three-canvas').appendChild(renderer.domElement);
}
function toggleAnimate() {
if (animate) {
animate = false;
return;
}
animate = true;
}
function onDocumentMouseMove(event) {
event.preventDefault();
mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
mouse.y = - (event.clientY / window.innerHeight) * 2 + 1;
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function setup() {
if (!Detector.webgl) Detector.addGetWebGLMessage();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.set((Math.random() * 200) - 100, Math.random() * 150, 10);
renderer = new THREE.CanvasRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.querySelector('.three-canvas').appendChild(renderer.domElement);
controls = new THREE.OrbitControls(camera);
controls.minDistance = 1;
controls.maxDistance = 450;
zooming = true;
scene = new THREE.Scene();
mouse = new THREE.Vector2();
vector = new THREE.Vector3(mouse.x, mouse.y, 1);
raycaster = new THREE.Raycaster();
raycaster.params.Points.threshold = 0.1;
meshes = [];
for (var i = 0; i < 10; i++) addNewShape();
document.addEventListener('mousemove', onDocumentMouseMove, false);
window.addEventListener('resize', onWindowResize, false);
}
function updateZoom() {
if (zooming) {
camera.position.z -= 0.5;
if (camera.position.z < 50) zooming = false;
}
if (!zooming) { // going out
camera.position.z += 0.5;
if (camera.position.z > 200) zooming = true;
}
}
function addNewShape() {
var geometry = new THREE.IcosahedronGeometry((Math.random() * 150), Math.floor(Math.random() * 3));
var material = new THREE.MeshBasicMaterial({wireframe: true, wireframeLinejoin: 'miter', skinning: true, morphTargets: true});
var mesh = new THREE.Mesh(geometry, material);
material.color.setRGB(Math.random(), Math.random(), Math.random());
scene.add(mesh);
meshes.push(mesh);
}
function removeShape() {
scene.remove(meshes.pop());
}
function draw() {
setTimeout(() => {
requestAnimationFrame(draw);
}, 1000 / 30);
meshes.forEach((mesh) => {
mesh.rotation.x += 0.01;
});
// raycaster.set(camera.position, vector.sub(camera.position).normalize());
raycaster.setFromCamera(mouse, camera);
var intersections = raycaster.intersectObjects(scene.children);
if (intersections.length > 0 && intersections[0].object.type === 'Mesh') {
var mesh = intersections[0].object;
if (animate) animateMesh(mesh);
}
updateZoom();
controls.update();
renderer.render(scene, camera);
}
window.onload = () => {
setup();
draw();
};
function animateMesh(mesh) {
mesh.geometry.vertices.forEach((point) => {
scale = 1.01 - Math.random() * 0.02;
point.x *= scale;
point.y *= scale;
point.z *= scale;
});
mesh.geometry.verticesNeedUpdate = true;
mesh.geometry.elementsNeedUpdate = true;
mesh.geometry.morphTargetsNeedUpdate = true;
}