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Add options to high level generators for excluding areas from the navmesh #286

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isaac-mason opened this issue Mar 21, 2024 · 0 comments

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@isaac-mason
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isaac-mason commented Mar 21, 2024

Supporting all custom area functionality in the high level generators is probably going to be complex, but we could add options for marking areas as non-walkable.

Demonstrated in custom areas storybook:

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