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HTC VIVE Elite headset cannot be detected! #440

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cz2011301070 opened this issue May 3, 2023 · 6 comments
Open

HTC VIVE Elite headset cannot be detected! #440

cz2011301070 opened this issue May 3, 2023 · 6 comments
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@cz2011301070
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I was using the HTC VIVE Elite headset, however, while I was running this unity program, it reminds me that the 'Tiltasaurus says... Failed to detect VR'.

In the playersettings, I installed the openxr and checked the openXR box.
In the app config, I selected sdk mode of 'unityXR'.

So I think the all the configuration was correct.

Besides, I also tried an older version of the openbrush which used steamvr. It worked well in the HTC VIVE Elite headset.

So what should I do if I want to use this openxr version openbrush on my HTC VIVE Elite headset?

@cz2011301070
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image

@cz2011301070
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The HTC VIVE Elite headset uses VIVE business streaming and steam vr at the same time. However, the openbrush program cannot detect VR.

I ran another older version the openbrush which supports steamvr works fine with the HTC VIVE Elite headset

@mikeskydev
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It sounds like your OpenXR runtime may not be set to SteamVR?

@cz2011301070
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The OpenBrush version I used didn't support SteamVR anymore

@mikeskydev
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@cz2011301070 SteamVR provides an OpenXR runtime, so it will still work. SteamVR was recently updated to better support more obscure headsets/controllers, please could you try again?

@mikeskydev
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@cz2011301070 any update on this? If not, I will look to close the issue.

@mikeskydev mikeskydev added the needs more info Further information is requested label Apr 26, 2024
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