Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Using Blender Internal Procedural Texture Nodes? #18

Open
enzyme69 opened this issue Jan 24, 2018 · 1 comment
Open

Using Blender Internal Procedural Texture Nodes? #18

enzyme69 opened this issue Jan 24, 2018 · 1 comment

Comments

@enzyme69
Copy link

Is there any reason or limitation on why Texture Nodes (for compositor?) are not registering its data into Growth Node? I tested a couple time of and keep wondering it would be nice if this is possible...

screen shot 2018-01-24 at 10 12 40 pm

It is possible if I bake it, but then that is extra step?

@hsab
Copy link
Owner

hsab commented May 1, 2020

I remember investigating this option and running into some issues. Can't remember exactly what was the problem. I think it has to be baked to an image and then used. The problem is with this approach is it's lack of scalability to meshes that are not planes. Will have another look when I get the time.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants