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How to set Blendshape automatically #50

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hansolGib opened this issue Aug 8, 2023 · 1 comment
Open

How to set Blendshape automatically #50

hansolGib opened this issue Aug 8, 2023 · 1 comment

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@hansolGib
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hansolGib commented Aug 8, 2023

hello, I'm trying to load or instantiate vrm character at runtime and lip-sync it according to the audio at runtime.
if I use a character already in the scene, it's working without any issue as I already assigned the blend shape to the corresponding Phoneme.
but it seems lip-sync is not working when I instantiate or load a new character.
I found it is because the new character's facial blend shape is not assigned to Phoneme and blend shape in U lip sync blend shape.
How can I assign the blend shape to Phoneme automatically?
Since I use vroid characters, they all have same blend shape such as Fcl_MTH_A,Fcl_MTH_I,Fcl_MTH_U.

@hecomi
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hecomi commented Aug 8, 2023

Hello,

uLipSync supports runtime setup, and you can learn how to assign the blend shape to Phoneme automatically in Sample 10-2 (This is for VRM 1.0 Expression). For more details, please refer to my blog post:

(written in Japanese, so please use google translate or something)

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