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hi another engine from you: ? Wow! #19
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Hello, again; Thanks for your interest! As of now, this tool only supports Sega Master System; I kinda intended to expand to other platforms as time went on, but that never materialized. |
Ah got it. You have so many creative platforms! I may revisit atarivcs builder you made. Can it have multiple "boxes" follow a player around the screen ..another idea of mine..
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On Sun, Jul 10, 2022 at 12:16 PM, Haroldo de Oliveira ***@***.***> wrote:
Hello, again;
Thanks for your interest! As of now, this tool only supports Sega Master System; I kinda intended to expand to other platforms as time went on, but that never materialized.
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Reply to this email directly, view it on GitHub, or unsubscribe.
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Yes, it would be possible to have a few boxes following the player around, as long as it does not exceed Atari 2600 limits; for now, the tool only supports bBasic's default kernel, wich allows for two player sprites, two player missiles, and a ball. The player missiles and/or the ball can be used for representing rectangles, and you can change their X/Y coordinates to follow the player. |
thanks!
…-----Original Message-----
From: Haroldo de Oliveira Pinheiro ***@***.***>
To: haroldo-ok/retro-game-editor ***@***.***>
Cc: zartan9 ***@***.***>; Author ***@***.***>
Sent: Mon, Jul 11, 2022 10:04 am
Subject: Re: [haroldo-ok/retro-game-editor] hi another engine from you: ? Wow! (Issue #19)
Yes, it would be possible to have a few boxes following the player around, as long as it does not exceed Atari 2600 limits; for now, the tool only supports bBasic's default kernel, wich allows for two player sprites, two player missiles, and a ball. The player missiles and/or the ball can be used for representing rectangles, and you can change their X/Y coordinates to follow the player.—
Reply to this email directly, view it on GitHub, or unsubscribe.
You are receiving this because you authored the thread.Message ID: ***@***.***>
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just saw this one ..does it export a game to retro platform like c64? keep on gaming
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