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Support for TImage32 in FMX #101
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@Rollo62 Yeah, i did check that, it didn't work, it lacked a few important functionality which kinda made it useless, of course i found another way, there is something called TBitmapSurface, unlike TBitmap, this one doesn't have 16k pixel limitation, i load the image inside a TBitmapSurface then draw it on a couple of normal TBitmaps and then assign these TBitmaps to TImage :d, i managed to do to this in FMX |
Hello
Is there anyway i can make TImage32 to work in FMX?, i only and only need TImage32 and i do not need any other functionality, any tips is much appreciated
Thanks.
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