Preset different variants to a model at the same time. #4667
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chesstrian
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No, the way the glTF variants extension works is that a named variant is a complete choice of materials for all meshes. Of course if you have a bunch of permutations, this leads to an explosion of named variants. In that case you're better off skipping variants and using our |
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Hi guys,
I have a question about setting more than one variant to a model in different material:
Given a model with different material variants like the one shown in #3822 (reply in thread), let's say I need to set it up with different variants than the default ones, with javascript it'd be:
However when the function is called, only the second variant is applied:
In this case it is expected to get:
Is it possible to get both variants applied at the same time?.
Thanks in advance.
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