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Simulate Japanese rules #2

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gonmf opened this issue Jul 13, 2016 · 0 comments
Open
5 tasks

Simulate Japanese rules #2

gonmf opened this issue Jul 13, 2016 · 0 comments

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@gonmf
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gonmf commented Jul 13, 2016

  • count captured stones
  • discourage MCTS to play suicidal plays, slightly maximizing the score difference instead of win rate
  • add a scoring function by Japanese (area) scoring
  • switch to Japanese byo-yomi time system by default if the rules are Japanese
  • add an option to choose Chinese or Japanese rules

Implement this to some extent even if ignored by MCTS.

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