You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Issue description: I am new to Godot so correct me if I'm just wrong. It appears you can no longer add a "Viewport" to a scene. Viewport is greyed out (Abstract now?) and other documentation references adding "Subviewports". Perhaps this tutorial should be modified to use "SubViewport"
I am willing to contribute, just want to know if this is correct.
blenderer
changed the title
Modify tutorial: "Using a Viewport as a texture" --> "Using a SubViewport as a texture"
Tutorial using wrong class: "Using a Viewport as a texture" --> "Using a SubViewport as a texture"
May 2, 2024
Yep, that's correct. In Godot 4 the Viewport was made abstract and now users access the SubViewport. A lot of our docs are still out of date. Admittedly, we often casually call the SubViewport "Viewport", but we shouldn't do that in the documentation
Your Godot version: 4.2.2
Issue description: I am new to Godot so correct me if I'm just wrong. It appears you can no longer add a "Viewport" to a scene. Viewport is greyed out (Abstract now?) and other documentation references adding "Subviewports". Perhaps this tutorial should be modified to use "SubViewport"
I am willing to contribute, just want to know if this is correct.
URL to the documentation page (if already existing): https://github.com/godotengine/godot-docs/blob/master/tutorials/shaders/using_viewport_as_texture.rst
The text was updated successfully, but these errors were encountered: