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Global godot-type variable cause crash and load gdextension failed #1449
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Well, we can't make Godot types work if they are constructed before the GDExtension has been initialized. It would be nice to not crash, although, I'm not sure how feasible that is. We could wrap everything in a check to see if it's been initialized yet, and then output a message, I guess? |
There maybe two types that need to be checked:
Checking if they are nullptr (or assignment placeholder) requires writing a big logic and the final outcome still cannot declare global variables. I think it's better to not solved it (global variable not many usage scenarios and it's not necessary). |
Godot version
4.3.dev(11d3768)
godot-cpp version
4.3.dev(e23b117)
System information
win11
Issue description
This issue have existed for a long time, The reproduction steps are the same as this comment: #358 (comment).
This issue is quite tricky, as it is caused by godot load gdextension .dll and initializate GDExtensionInterface
order.
Do need to solve this problem?
Steps to reproduce
Define a global variable
String
, open godot.exe timeline:String
construct GDExtensionInterface(not initialzed and will Crash)Minimal reproduction project
N/A
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