-
Notifications
You must be signed in to change notification settings - Fork 66
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
New 1.12-1.13 spot permaloaders don't work with optimizedTileEntities = true #57
Comments
What permaloader type are you talking about? Is it the beacon permaloader which uses sticky pistons with slime blocks that push and pull stained glass to cause beacon updates? |
Back in 2018, when we in the monkeys discord were first looking into the potential for ender chests to load chunks, we called them "spot permaloaders". I'm not sure what the common name for them is these days, probably just "ender chest loaders". |
Somewhere in the code, when optimizedTileEntities=true, it disables the code that makes ender chests load chunks. May you please take a look at TileEntityEnderChest.java.patch(the carpet patch) and minecraft/net/minecraft/tileentity/TileEntityEnderChest.java(Vanilla code)? |
I know. However I am not the maintainer of this repository anymore. |
A potential fix: With this fix, if optimizedTileEntities is True, the ender chest’s chunk loading mechanic only deactivates in a player loaded area or the spawn chunks. It can also keep ender chest reloaders from activating inadvertently from the player leaving at the right time if the reload mechanic reactivation is delayed at that time. The fix can be a carpet rule so ender chest reloaders can be deactivated by setting it to false. |
These permaloaders haven't been released or fully researched yet.
The text was updated successfully, but these errors were encountered: