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Interference caused by mixing of audio tones #16

Answered by ggerganov
astrickash asked this question in Q&A
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Hi, currently you don't have many options to solve this problem.

One way is the following:

  • add a new protocol with a new base frequency, for example F0 = 6750 Hz:
    static const TxProtocols & getTxProtocols() {
    static const TxProtocols kTxProtocols {
    { GGWAVE_TX_PROTOCOL_AUDIBLE_NORMAL, { "Normal", 40, 9, 3, } },
    { GGWAVE_TX_PROTOCOL_AUDIBLE_FAST, { "Fast", 40, 6, 3, } },
    { GGWAVE_TX_PROTOCOL_AUDIBLE_FASTEST, { "Fastest", 40, 3, 3, } },
    { GGWAVE_TX_PROTOCOL_ULTRASOUND_NORMAL, { "[U] Normal", 320, 9, 3, } },
    { GGWAVE_TX_PROTOCOL_ULTRASOUND_FAST, { "[U] Fast", 320, 6, 3, } },
    { GGWAVE_TX…

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@astrickash
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@ggerganov
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@HaoyuW
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