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SDL2 implementation broken #5638
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area: ecosystem
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type: question
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That would be an issue in https://github.com/Rust-SDL2/rust-sdl2 more likely? |
Wumpf
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Apr 30, 2024
In any case, only SDL_SysWMinfo.{x11, wl} is bound. |
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Labels
area: ecosystem
Help the connected projects grow and prosper
type: question
Further information is requested
WGPU is not working with SDL2 binding for rust, or at least i have not been able to make it work, since the surface creation requires access to a raw_window_handle and somehow, even though the sdl2 crate haves it as a feature it does not exists or at least it doesnt work.
If somebody has tried using sdl2 with the last release i wish i could get the way you can access to the raw window handle from this.
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