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Hi - noob here who likes playing around with this kind of stuff. I'm trying to get a collision detection system working, but am unsure how to handle it. I need to iterate through every pair of Entities that has a Collider component, but am not sure how to use the Arch framework to do this.
First thought was World.Query inside a World.Query but I keep getting an index out of bound error (I think the worldID is out bounds at some point). Is there a better way to do this?
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Hi - noob here who likes playing around with this kind of stuff. I'm trying to get a collision detection system working, but am unsure how to handle it. I need to iterate through every pair of Entities that has a Collider component, but am not sure how to use the Arch framework to do this.
First thought was World.Query inside a World.Query but I keep getting an index out of bound error (I think the worldID is out bounds at some point). Is there a better way to do this?
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