-
Notifications
You must be signed in to change notification settings - Fork 178
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
BG1: Screens are exited as soon as the character is on the marker level #2014
Labels
Comments
7 tasks
I think the originals don't go the whole way necessarily, but they do go closer than this. |
It could be several of our constants for good-enough that's causing us to stop pathing. MAX_OPERATING_DISTANCE, the cutoff in the pathfinder, something else in the actual movement logic ... |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Bug description
Characters switch screens as soon as they are almost on the same level as the marker. They do not go the whole way. Example is the second floor of the Candlekeep Inn. If you select to go downstairs then the character will not go the whole way around the stairs and not actually step down the stairs. Instead it will switch to the first floor as soon as it has passed the marker. The screenshot shows the marker at the stairs and the mousepointer shows roughly the position at which the character will switch screens to the first floor. It will not go around the stair railings.
Expected behavior
Character goes the whole way to the marker before switching screens.
Screenshots
GemRB version (check as many as you know apply)
Video Driver (check as many as you know apply)
OPENGL_BACKEND
enabledOPENGL_BACKEND
enabledThe text was updated successfully, but these errors were encountered: