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Verify summons have correct actionbars #1577

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lynxlynxlynx opened this issue Feb 26, 2022 · 0 comments
Open

Verify summons have correct actionbars #1577

lynxlynxlynx opened this issue Feb 26, 2022 · 0 comments
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bug game: bg1 game: bg2 game: iwd1 game: iwd2 game: pst good first issue tasks simple enough for someone completely new to the project research needed usually means testing in the original, to see how it behaved
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@lynxlynxlynx
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lynxlynxlynx commented Feb 26, 2022

⁸This is a companion bug to #492, but for the other games.

We need to know for which creatures they are wrong and how (eg. missing or disabled spellcasting button, missing weapons). Best to just go through all summoning spells and compare to the original.

You can cast any spell through any character by just opening the console and typing cast('spell filename'). Their list is here.

@lynxlynxlynx lynxlynxlynx added bug game: bg2 game: bg1 game: iwd1 game: pst good first issue tasks simple enough for someone completely new to the project research needed usually means testing in the original, to see how it behaved labels Feb 26, 2022
@lynxlynxlynx lynxlynxlynx pinned this issue Mar 13, 2022
@lynxlynxlynx lynxlynxlynx added this to the 0.9.2 - TBN milestone Aug 3, 2022
@lynxlynxlynx lynxlynxlynx modified the milestones: 0.9.2 - TBN, 0.9.3 - TBN May 2, 2023
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bug game: bg1 game: bg2 game: iwd1 game: iwd2 game: pst good first issue tasks simple enough for someone completely new to the project research needed usually means testing in the original, to see how it behaved
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