-
Notifications
You must be signed in to change notification settings - Fork 44
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Migrate to umu? #151
Comments
We should look into integrating ULWGL into nix-gaming. Not sure yet whether we should remove wine-ge, perhaps once we establish that ULWGL can replace its functionality in most (or all) usecases it has in this flake. |
Project has since been renamed to umu-launcher. A flake input is now available as well, version pinning using npins is blocked by andir/npins#46 |
So far I have confirmed that umu is fully capable of replacing wine-ge for star citizen but umu now just uses proton and can't be used outside of umu-launcher or steam. |
Can we set games declaratively for umu? |
I'm not sure I understand the question. Can you reword the question or provide some mock code? |
Currently we provide games that can be installed declaratively in any Nix environment. When installed, you simply run them from any application launcher. If we're to use umu, would we be able to modify the games so that they appear in umu, as if the user manually installed them? (I haven't had time to look into umu, so this is just a hypothesis) |
Don't believe it is a launcher with a gui, it's more like steam-run but for games to allow a similar environment as steam proton. It'll be integrated into lutris, bottles, and Heroic launcher. |
Looking at the release notes for Wine-GE-Proton8-26 it appears as if the wine-ge builds are soon coming to an end due to work put in to UMU. Unsure what this means for the future of this flake.
looks like future proton builds are in Open-Wine-Components/umu-launcher
The text was updated successfully, but these errors were encountered: