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Reduce visual clutter in the Optimization Tab #1455

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frzyc opened this issue Jan 24, 2024 · 0 comments · May be fixed by #1514
Open

Reduce visual clutter in the Optimization Tab #1455

frzyc opened this issue Jan 24, 2024 · 0 comments · May be fixed by #1514

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@frzyc
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frzyc commented Jan 24, 2024

A lot of data is front-loaded to the end-user when optimizing.

@nguyentvan7 Was able to draft this diagram explaining the components, and their significance.
image

The idea here is to offload some of the non-essential UI elements to a popup or modal, and show more "relevant" information to the user.

Kept:

  • Optimization target selector
  • Build constraints

Modal:

  • main stat UI
    • main stat selector
    • main stat assumption lvl
  • level range
  • number of returned build
  • number of threads
  • Graph target? (probably move to its own thing?)
  • artifact set configuration
  • Artifact exclusion/take from user

Information:

  • Current character card
  • how many artifact of each slot are usable by optimizer
  • number of set effects active
@nguyentvan7 nguyentvan7 linked a pull request Feb 19, 2024 that will close this issue
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