- you start with zero memory
- you move forwards in time never backwards
- you can keep some artifacts (i.e. memory of previous game states, etc.) but there is a non-zero chance that any artifact will disappear at any time
- some core artifacts (name, location, etc.) can be considered semi-permeant for each life
- with each step you can chose to do perform some action. this action will be measured with time.
- you will have a body. this body requires energy and must be replenished with food and sleep.
- you will have to chose your own winning condition and this may or may not be verified by participants outside of your phenomenological scope
- records of past game states can be discovered and loaded into memory by various media types (e.g. talking, reading, watching, etc).
- there is a standard track of media types but there are also rarer media types that can be explored
- various condition can end your life including starvation, disease, people, animals.
- all of the rules of the game are not known, some must be discovered, including the rules of the world you are born into
- upon reaching death, if a winning condition has not been achieved, reset to 0