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game_of_life.md

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  1. you start with zero memory
  2. you move forwards in time never backwards
  3. you can keep some artifacts (i.e. memory of previous game states, etc.) but there is a non-zero chance that any artifact will disappear at any time
  4. some core artifacts (name, location, etc.) can be considered semi-permeant for each life
  5. with each step you can chose to do perform some action. this action will be measured with time.
  6. you will have a body. this body requires energy and must be replenished with food and sleep.
  7. you will have to chose your own winning condition and this may or may not be verified by participants outside of your phenomenological scope
  8. records of past game states can be discovered and loaded into memory by various media types (e.g. talking, reading, watching, etc).
  9. there is a standard track of media types but there are also rarer media types that can be explored
  10. various condition can end your life including starvation, disease, people, animals.
  11. all of the rules of the game are not known, some must be discovered, including the rules of the world you are born into
  12. upon reaching death, if a winning condition has not been achieved, reset to 0