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[Discussion] Improving the UX of default controls #982
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There is also the LEGO games approach: However, not all players have a Numpad these days, especially programmers (small keyboards and laptops). |
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Description
Some feedback we received from a play tester:
Planning to aggregate feedback on default controls here + can see what other feedback we get in this area. Addressing the lack of teaching controls first might also be a good solution.
Personal thoughts:
We currently mirror Duck Game's approach of allowing two players to share a keyboard for local play. I think it's great to support this, but I also wonder if there would be value in allowing multiple default profiles. (Allow player to switch to a "profile" two hands on keyboard for single player, or a keyboard / mouse?) Might be some other ways we can get best of both worlds in accommodating both Duck Game players + lowering barriers for players unfamiliar with these controls.
I do recall having to lookup controls first time I played jumpy, and took a long time for me to figure out muscle memory between c/v, frequently mix them up. When I played duck game, it was almost exclusively on gamepad, so I never learned keyboard controls. I mostly play jumpy on keyboard for ease of development, and would use gamepad if actually playing with others or remap keybindings if no controller available.
I have memories of playing flash games with my brother many years ago sharing a keyboard, so do think it's a cool thing to support.
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