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VST doc incorrect #31

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awdio opened this issue Dec 8, 2020 · 1 comment
Open

VST doc incorrect #31

awdio opened this issue Dec 8, 2020 · 1 comment

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@awdio
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awdio commented Dec 8, 2020

The instructions say to download the VST3 Audio Plugins SDK from Steinberg, and some of the folder that is supposed to be copied over does not exist within the zip nor do any of the files exist individually anywhere:

/pluginterfaces
      /vst2.x
          aeffect.h
          aeffectx.h
          vstfxstore.h

Also the building instructions seems to have been copied over from the Unity instructions:

MacOS
An Xcode project exists in the unity/xcode directory and the plugin may be built manually. It can also be compiled directly from the commandline.

$ cd unity/xcode
$ xcodebuild -project heavy.xcodeproj -arch x86_64 -alltargets

The results are placed in unity/build/macos/x86_64/Release.

Linux

$ cd unity/linux
$ make -j

The results are placed in unity/build/linux/x86_64/release.

Windows
A Visual Studio 2015 project exists in the unity/vs2015 directory and the plugin may be built manually. It can also be compiled directly from the commandline.

$ cd unity/vs2015
$ "C:/Program Files (x86)/MSBuild/14.0/Bin/MSBuild.exe" /property:Configuration=Release /property:Platform=x64 /t:Rebuild heavy.sln /m

The results are placed in unity/build/win/x64/Release.

Plugins for x86 may also be built by specifying /property:Platform=x86.

@dromer
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dromer commented Apr 17, 2021

It is anyway quite a pain to piece together the old sdk from archive.org and put it in place.

In my fork I've changed the VST2 build to instead use DPF, which means we can now build LV2 and VST2 without any other (deprecated) dependencies.

Just need a simple git clone into your target dir and you're done.

giuliomoro referenced this issue in giuliomoro/hvcc Apr 20, 2022
* initialize context and parameters in constructor

* just create a new context, otherwise this method is never called anyway
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