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"Input message queue is full" Assertion failure in Unity #10
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Have you tried following the indications in the error message?
If you go to the generated files, you will find: In there you will find a line like:
There, try increasing the default value for
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Sweet success! Raising the I still had an issue where the audio would crackle severely inside the Unity editor, but would sound fine when built. I resolved this by going to My patch is now confirmed working in Win X64, Android, and iOS. Heavy rocks! Thanks for the help! |
I'm having mixed results building my patch for Unity using the same .pd files that produced working .dll's on the enzienaudio.com website generator. On my end the python script seems to complete with no errors. I can take the resulting files and use the jdk to produce an Android AudioLib.so that builds and works correctly in Unity and built on my Android device.
I'm running into issue with the Win64 and iOS plugins though. Building the visual studio project completes with no errors, but in the Unity editor, I receive the following error when trying to run with the resulting AudioLib.dll:
Since I had success with the Android build I also tried my luck with OSX, but when using the Xcode built bundle Unity crashes with a similar error:
I have tried with a less complex test patch, and there it was working correctly in Unity and built for both Android and Win64. It would suggest there is something wrong with my source patch, but the same patch worked correctly when it was built on enzienaudio.com.
My .pd source files are located here: https://github.com/moshang/Accordata/tree/master/Assets/Plugins/AccoPlayer_Source
The project on on Github runs correctly, by the way, since I'm still using the Win64 AudioLib.dll created on by your website. With those files I'm good to go on Android and Win64, but I'm stuck making updates to the PD project and I don't have a working OSX/iOS solution.
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