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Full JAudio Ucode support #71

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ogamespec opened this issue Apr 9, 2020 · 3 comments
Open

Full JAudio Ucode support #71

ogamespec opened this issue Apr 9, 2020 · 3 comments
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@ogamespec
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ogamespec commented Apr 9, 2020

Achieve sound in games (and IPL menus) that use JAudio UCode.

@ogamespec ogamespec added this to the Dolwin 0.13 milestone Apr 9, 2020
@ogamespec ogamespec added this to To do in DSP Apr 9, 2020
@ogamespec ogamespec modified the milestones: Dolwin 0.130, Dolwin 0.131 Apr 18, 2020
@ogamespec ogamespec moved this from To do to In progress in DSP May 10, 2020
@ogamespec ogamespec moved this from In progress to To do in DSP May 13, 2020
@ogamespec ogamespec moved this from To do to In progress in DSP May 24, 2020
@ogamespec ogamespec moved this from In progress to To do in DSP Sep 9, 2020
@ogamespec ogamespec moved this from To do to In progress in DSP Aug 9, 2023
@ogamespec
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Fixed CPU-DSP interrupts.
Funny that they were generated by the old buggy implementation of DSPHalt from the dsp.a library, which set mask 0x0002 (CPU-DSP Int) instead of mask 0x0004 (Halt).

@ogamespec
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Some Japan Zelda boots:
image

@ogamespec
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Current Status. IPL doesn't give sound, but at least it doesn't hang. Same in the vast majority of games with Jaudio. The only exception is Wind Waker. The game shows the logo and then hangs again somewhere in the depths of the sound engine. It's good that ZWW disk has a map of the main dol, it will be easier to understand, thanks to the developers of the game.

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